Hi,
We're Glowfrog Games, a boutique agency specialising in the creative side of learning games.
Whether you're teaching kids to code or spreading awareness about energy use, educational games need to strike that perfect balance of fun and informative.
We love sharing our creative expertise with others who are just as passionate about using games for good.
Kate Killick is a BAFTA-winning designer whose 15-year career includes a wealth of educational game credits.
She puts learning outcomes at the centre of the design process to create fun, age-appropriate mechanics that drive behaviour change.
Ellie Eady has specialised in game art for the last 6 years, leading art teams and shipping games to millions of players.
From hand-drawn sketches to clean vector art, she adapts her style to create widely appealing art tailored to each game.
Art, design, and product - from high level direction right down to the hands-on details.
Design & Product Direction
Refine your vision through design pillars, personas and core feature designs. We can guide your product development process and outline what your MVP needs.
Art Direction
Develop a unique art style for your game that stands out to your target audience.
In-Engine Design Work
Work in-engine (Unity) to prototype and polish your game feel.
Game-Ready Assets
Characters, props, backgrounds and UI you can drop into your game.
Troubleshooting
Look over your existing game or designs to identify problems and suggest key improvements.
Existing Game Makeover
Reskin your game with a completely new look and feel.
We'd love to hear about your project!
Drop us an email or book a free chat to find out how we can work together.
or
Book a Call studio@glowfrog.gamesBeat The Peak
Helping the public save energy around the home
We helped Bold Donut deliver a game to educate over 1,500 people on demand flexibility and grid-friendly behaviour. We worked closely with the team, covering both game and design, in taking the game from early concept through to final delivery.
Waste Game
Reducing confusion around recycling on campus
We were asked to reskin an existing educational recycling game with brand new character art and UI screens. The goal was to adapt the game for a new audience of students with Down's Syndrome as well as their teachers, so that they had representation and the game felt more tailored to them.
Vocabulary Ninja
A suite of mini-games for primary-age children
We joined a small team to deliver a set of 4 vocabulary building mini-games based on the established methods and brand of Vocabulary Ninja - in only 12 weeks! We worked with the client to explore potential directions, then narrowed down to create 4 detailed game specs to hand over to the developer to implement.
Pieced Together
ART & DESIGN LEADS
2023 - 2026
Unannounced STEM Game
GAME ART
2025 (2 months)
Unannounced
GAME DESIGN
2024 (2 months)
Smoothie Odyssey
GAME CONCEPT DESIGN
2023 (3 months)
Hue Go
UX & GAME ART
2023 (2 months)
Secondary Curriculum Game
MINIGAME DESIGN
2023 (3 months)
Star Stuff
UX SUPPORT
2022 (3 months)
Cubit
GAME CONCEPT & DESIGN
2022 (2 months)
Chef Showdown
LEAD ARTIST
2022 (5 months)
Go Lottie
GAME DESIGN CONSULTATION
2022 (4 weeks)
Hygiene Quest
CONCEPT & MINIGAME DESIGN
2021 (3 months)
Beep Beep Bop
CONCEPT & PROTOTYPE
2021 (3 months)
Trivia Party
GAME ART
2021 - 2022
Puzzle Block Game
GAME ART & DESIGN
2021 (1 month)
Hatch Cats
GAME ART
2019 (9 months)
Mojiworks Games
GAME DESIGN / GAME LEAD
2017 - 2020
Drops Language Learning
GAME DESIGN CONSULTATION
2017 (4 weeks)
Hopster
APP & GAME DESIGN
2015 - 2017
Doctor Who Game Pitch
CONCEPT ART
2014 (2 weeks)
Mush
ART & DESIGN
2010 - 2011
"Working with Kate and Ellie was a real pleasure! Their expertise was apparent at every step. They helped us to find the perfect balance between fun and educational outcomes in our game design."
" With only 2 months to deliver 4 educational games on a tight budget, Kate stepped in, bringing a real solid understanding of age relevant design and game play. Without Kate’s involvement the project would have struggled to see light."
We can offer an hourly rate (e.g. for ad-hoc consultation) or a day rate (e.g. to help you deliver a specific milestone over a few weeks or months). Let us know what you need and we'll tailor our approach to you.
Yes, our designer Kate has extensive experience leading game dev teams, and can bring on and manage developers as needed.
We are based in the UK and work fully remote. Occasional on-site visits may be possible within the East/South East of England in cases where the work absolutely cannot be carried out remotely.
Yes! We have experience in non-educational games, particularly in web and mobile. Book a call today to tell us about your project.
We typically work within normal UK office hours, but can accommodate meetings outside of these hours if needed.
We've made games for PC, web and mobile and am most familiar with the Unity game engine. Other tools we use for our art & design work include Miro, Adobe Creative Suite, Notion, Github and Slack.
Send us an email today and we'll be happy to answer!