Game Art & Design for Educational Games

Hi,

We're Glowfrog Games, a boutique agency specialising in the creative side of learning games.

Whether you're teaching kids to code or spreading awareness about energy use, educational games need to strike that perfect balance of fun and informative.

We love sharing our creative expertise with others who are just as passionate about using games for good. 


Tell us about your game

Design by Kate

Kate Killick is a BAFTA-winning designer whose 15-year career includes a wealth of educational game credits. 

She puts learning outcomes at the centre of the design process ​​to create fun, age-appropriate mechanics that drive behaviour change.

Art by Ellie

Ellie Eady has specialised in game art for the last 6 years, leading art teams and shipping games to millions of players

From hand-drawn sketches to clean vector art, she adapts her style to create widely appealing art tailored to each game.

What we do

Art, design, and product - from high level direction right down to the hands-on details.

Design & Product Direction
Refine your vision through design pillars, personas and core feature designs. We can guide your product development process and outline what your MVP needs.

Art Direction
Develop a unique art style for your game that stands out to your target audience.

In-Engine Design Work
Work in-engine (Unity) to prototype and polish your game feel.

Game-Ready Assets
Characters, props, backgrounds and UI you can drop into your game.

Troubleshooting
Look over your existing game or designs to identify problems and suggest key improvements.

Existing Game Makeover
Reskin your game with a completely new look and feel.

Selected Showcase

Beat The Peak

Helping the public save energy around the home

We helped Bold Donut deliver a game to educate over 1,500 people on demand flexibility and grid-friendly behaviour. We worked closely with the team, covering both game and design, in taking the game from early concept through to final delivery. 

Waste Game

Reducing confusion around recycling on campus

We were asked to reskin an existing educational recycling game with brand new character art and UI screens. The goal was to adapt the game for a new audience of students with Down's Syndrome as well as their teachers, so that they had representation and the game felt more tailored to them. 

Vocabulary Ninja

A suite of mini-games for primary-age children

We joined a small team to deliver a set of 4 vocabulary building mini-games based on the established methods and brand of Vocabulary Ninja - in only 12 weeks! We worked with the client to explore potential directions, then narrowed down to create 4 detailed game specs to hand over to the developer to implement.

Team Members' Past Credits

Before joining Glowfrog...

Pieced Together

ART & DESIGN LEADS

2023 - 2026

Unannounced STEM Game

GAME ART

2025 (2 months)

Unannounced

GAME DESIGN

2024 (2 months)

Smoothie Odyssey

GAME CONCEPT DESIGN

2023 (3 months)

Hue Go

UX & GAME ART

2023 (2 months)

Secondary Curriculum Game

MINIGAME DESIGN

2023 (3 months)

Star Stuff

UX SUPPORT

2022 (3 months)

Cubit

GAME CONCEPT & DESIGN

2022 (2 months)

Chef Showdown

LEAD ARTIST

2022 (5 months)

Go Lottie

GAME DESIGN CONSULTATION

2022 (4 weeks)

Hygiene Quest

CONCEPT & MINIGAME DESIGN

2021 (3 months)

Beep Beep Bop

CONCEPT & PROTOTYPE

2021 (3 months)

Trivia Party

GAME ART

2021 - 2022

Puzzle Block Game

GAME ART & DESIGN

2021 (1 month)

Hatch Cats

GAME ART

2019​ (9 months)

Mojiworks Games

GAME DESIGN / GAME LEAD

2017 - 2020

Drops Language Learning

GAME DESIGN CONSULTATION

2017 (4 weeks)

Hopster

APP & GAME DESIGN

2015 - 2017

Doctor Who Game Pitch

CONCEPT ART

2014 (2 weeks)

Mush

ART & DESIGN

2010 - 2011

FAQs

How do you work - what type of contracts do you offer?

We can offer an hourly rate (e.g. for ad-hoc consultation) or a day rate (e.g. to help you deliver a specific milestone over a few weeks or months). Let us know what you need and we'll tailor our approach to you.

Can you build my game?

Yes, our designer Kate has extensive experience leading game dev teams, and can bring on and manage developers as needed.

Where are you based & can you work on-site?

We are based in the UK and work fully remote. Occasional on-site visits may be possible within the East/South East of England in cases where the work absolutely cannot be carried out remotely.

My game is not educational. Can you still help?

Yes! We have experience in non-educational games, particularly in web and mobile. Book a call today to tell us about your project.

What's your working schedule/hours?

We typically work within normal UK office hours, but can accommodate meetings outside of these hours if needed. 

What tools & platforms do you work with?

We've made games for PC, web and mobile and am most familiar with the Unity game engine. Other tools we use for our art & design work include Miro, Adobe Creative Suite, Notion, Github and Slack.

Still got questions?

Send us an email today and we'll be happy to answer!